Building stuff and things for fun and profit.
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(stuff) -- a disorganized collection of softare development links
This is an information architecture experiment, using a force directed graph visualizer adapted from here, which was rewritten to use the ECS pattern. The video shows the .NET dependency graph of the running application at the Assembly level.
These add graph nodes randomly and push them apart using a "force directed" algorithm. They will run in most modern browsers, but they do take a minute to load, so be patient. Best viewed in full screen mode.
Random graph generation.
Real-time dependency graph of Unity's Mono runtime. Graph data objects and ECS system is platform independent, and Unity handles drawing pretty pictures. The beauty of this is that I can run the same systems headless at the command line on a workstation or server process.